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API Reference
The plugin is currently focused as an Editor window tool, meaning most functionality relies on Unity's UI and editor-side scripts.
Runtime APIs to generate audio directly from game scripts are Planned.
Editor Windows
VoiceoverEditorWindow: The primary Hub Window.- Use the central window to manage your voice clips and project state. The GUI ensures all generations, steps, and history are kept up-to-date and serialized.
Audio Architecture
- Multi-Provider Bridge: The system relies on a common interface to manage different APIs asynchronously.
- Audio Playback: Uses
UnityEditor.AudioUtilinternally to preview audio directly without requiring a GameObject.
(Full script reference will be added in upcoming builds)