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API Reference

The plugin is currently focused as an Editor window tool, meaning most functionality relies on Unity's UI and editor-side scripts.

Runtime APIs to generate audio directly from game scripts are Planned.

Editor Windows

  • VoiceoverEditorWindow: The primary Hub Window.
  • Use the central window to manage your voice clips and project state. The GUI ensures all generations, steps, and history are kept up-to-date and serialized.

Audio Architecture

  1. Multi-Provider Bridge: The system relies on a common interface to manage different APIs asynchronously.
  2. Audio Playback: Uses UnityEditor.AudioUtil internally to preview audio directly without requiring a GameObject.

(Full script reference will be added in upcoming builds)

Released under the MIT License.