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API Reference

The plugin is currently focused as an Editor window tool, meaning most functionality relies on Unity's UI and editor-side scripts.

Runtime APIs to generate audio directly from game scripts are Planned.

Editor Windows

  • VoiceoverQuickGen: The Quick Generator Window.
  • Use the quick generator window to generate voice clips and assign them directly to serialized audio fields or save them to your project assets.

Audio Architecture

  1. Multi-Provider Bridge: The system relies on a common interface to manage different APIs asynchronously.
  2. Audio Playback: Uses UnityEditor.AudioUtil internally to preview audio directly without requiring a GameObject.

(Full script reference will be added in upcoming builds)

Proprietary License. All rights reserved.